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Zed
Zed Vs Orianna

updated 9 months ago by Redd
Zed vs Orianna SoloSkill Matchup
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Orianna

Runes


Runes;

Marks:
Attack Damage Marks help you last hit in lane and trade more efficiently as Zed's abilities all scale well with Attack Damage.

Seals:
Armor Seals are very standard and help you mitigate some early game auto attack harass and minion damage.

Glyphs:
Magic Resist Glyphs are absolutely neccessary vs AP casters and also help mitigate some of Orianna's early game poke with her abilities and her auto attack passive.

Quints:
Armor Penetration Quints help you do more damage even if the enemy starts cloth armor vs you, provided they do, otherwise it simply lowers their armor further thus amplifying your damage more.



Masteries

Offense (0)
Defense (0)
Utility (0)

Going 21/9 in masteries is essential for Zed because he is an assassin and thus wants as much damage amplification as he can get whilst taking 9 points in defense to help him lane and make him a bit tankier at the start of the game.

Noteworthy is that a lot of people will put 2 points into butcher albeit Zed's passive utterly negates the need for that as it helps you secure last hits with the bonus magic damage that it does.

The 2 points in sorcery are not neccessary however there is nothing else worth puting them into lest someone wants to take Destruction which is fine too.

Lastly, the bonus resistances that are picked up can be swapped depending on the lane matchup however for the most part, Zed wants the bonus Magic Resist more than he wants the bonus Armor vs Orianna.



Spells & Skill Order

Summonerdot
Summonerflash


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The priority of what you want to max is as follows;

Death Mark (R) > Razor Shuriken (Q) > Shadow Slash (E) > Living Shadow (W)

The reason you max your Q is because it allows you to farm effectively from range, poke from a safe distance and also waveclear decently.

Second you will max your E due to the increased damage it will do and its effectivity in clearing waves during the mid game.

Lastly you max your W which will decrease its cooldown and start amplifying your Attack Damage due to its passive.

Whilst maxing in this order you put a point into your ultimate whenever you can.



Early Laning Phase (Levels 1-5)

There are a few items which can be bought initially to help lane vs Orianna.

The most effective item to help lane vs an Orianna up to the level 6 is a Dorans Shield due to its passive and health regen it will help you stay in lane and farm whilst being able to take some damage from her autos and regen over time.

Your level 1 start would look like this:

 +100 Health +10 Health Regen per 5 seconds UNIQUE Passive: Blocks 8 damage from champion basic attacks.Click to Consume: Restores 150 Health over 15 seconds.

Starting with these items will mean that your damage will suffer a little due to you not going for something that boosts your offensive stats so it is wise to try and wait for a jungle gank if you want to all in her. However, if you manage to harass Orianna a lot with your WQ Combo or Q alone and she drops low, you can easily pick up a kill on her even with this start.

Your first back should be at around level 6. You want to complete that Bilgewater Cutlass as soon as you can! If you are forced to back earlier you can pick up a Doran's Sword and some more Potions along with a Ward or two.

So depending on how well you managed to farm, you will return to lane with either of these two build paths;

+100 Health +10 Health Regen per 5 seconds UNIQUE Passive: Blocks 8 damage from champion basic attacks.+80 Health +10 Attack Damage Passive: Your basic attacks restore 5 health each time they hit an enemy.Click to Consume: Restores 150 Health over 15 seconds.Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes

Or

+100 Health +10 Health Regen per 5 seconds UNIQUE Passive: Blocks 8 damage from champion basic attacks.+25 Attack Damage +12% Life Steal UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds - 90 second cooldown.Click to Consume: Restores 150 Health over 15 seconds.Click to Consume: Places an invisible ward that reveals the surrounding area for 3 minutes

Alternatively to build path two, you might be set a little behind and only get a Vampiric Scepter instead of a Bilgewater Cutlass.

During the first 5 levels it is important that you try and farm as much as you can to get your core items. Often it is better to lasthit ranged creeps with your Q and auto attacking to the melee creeps to last hit them. When you can, you want to poke Orianna with your Q. 

NEVER use your shadow to harass if you do not have at least one side of your lane warded or if you have not spotted their jungler somewhere on the map where he can take advantage of your shadow being on cooldown. The reason I say that you need atleast "one" side of your lane warded is so that you can "play on that side". Thus you know you are safe there and if the jungler comes from there, you can leave towards the other side and in turn if the jungler comes from the unwarded side you know you are safe to run to the side you did ward.

If you do see the jungler on a different side of the map you can harass Orianna with your WEQ Combo. Here you can apply the slow from your WE first to make landing your Q easier. When possible, you want to make sure both Q's hit Orianna to deal more damage.



Mid Laning Phase (Levels 6-10)

Once you reach level 6 and Orianna has no Zhonya it becomes an easier lane for you than it is for her. Now the threat that you can kill her is larger than previously and you should harass her as much as you can as long as you have vision on their jungler or warded one side of your lane. 

The core part of this match up is that you dodge a part of Oriannas combo. Either her ultimate or her QW combo need to be dodged in order for you to survive a 1v1 without dropping so low that you might trade a kill for a kill. 

If you have poked her down and feel as though you can kill her with your ultimate, make sure you have full energy and then engage preferably with your ultimate, instantly casting E and Q thereafter.

At this point she will most likely retaliate. Here you need to use your W or your ultimate clone on R to dodge he combo or ult. If you slow her with your Bilgewater Cutlass, you can use your shadow clone to gain some distance from her ball and then re-engage with your ultimate clone. This needs to be done in rapid succession so that your ultimate clone doesnt dissipate while you are far away from her.

If you go even in lane, or all goes well and you get a kill you want to complete your Blade of the Ruined King and can start working your Last Whisper or Brutalizer depending on how much armor the enemy team is buying.

Ideally you want to complete the BotRK and Mercury Treads to help you mitigate some damage and be less subsceptible to slows.



Late Laning Phase (Levels 11+)

Zed has a few core items and limited build paths, this is the most standard build path:

+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%. OR  UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Enhanced Movement: +45 Movement Speed ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''                 +40 Attack Damage UNIQUE Passive: +35% Armor Penetration+55 Attack Damage +36 Magic Resist UNIQUE Passive: Gain +1 Attack Damage for every 2.5% of your Maximum Health you are missing. UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds - 90 second cooldown.+25 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Your attacks deal 5% of the target's current health in magic damage (60 max vs. minions) on hit. Unique Active: Deals 15% of the target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).+200 Health +50 Attack Damage +10% Cooldown Reduction UNIQUE: +10 Armor Penetration Passive: Dealing physical damage to an enemy champion reduces their Armor by 6.25% for 4 seconds. This effect stacks up to 4 times.+50 Armor +30 Magic Resist UNIQUE Passive: Revives champion upon death, restoring 30% of maximum Health and Mana (5 minute cooldown).


This buildpath is effective against Orianna. It offers high burst, damage mitigation and sustain whilst also giving Zed some Cooldown Reduction.

The boots choice is dependant on the enemy team and its composition. If there is a lot of Crowd Control on the enemy team, you should buy Mercury Treads. If there is not a lot of Crowd Control on the enemy team you can pick up Ionian Boots of Lucidity to reduce your Ultimate cooldown and help you secure kills by roaming.

There are a few more items I will discuss however;


+700 Health +30 Attack Damage UNIQUE Passive - Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks). 
Frozen Mallet is not a good choice for Zed. He is an assassin and needs to go pure damage to be effecient at what he does in the late game. Granted the slow is nice, but you have your WE to slow and you ideally want to Insta-Gib a squishy late game rather than chase them with auto attacks. Additionally, Zed has enough mobility to keep up with his opponents so he really doesnt need this item.

+25 Armor UNIQUE Passive: Blocks 10% of the damage from champion basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed 
Tabis are good when the enemy team has multiple Auto Attacking based champions in their line up thus mitigating a large portion of their damage.

+500 Health +70 Armor UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% and their Movement Speed by 10% for 1.5 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 Armor and Magic Resistance you have - 60 second cooldown.

Randuins is similary situation to Ninja Tabis, it helps when the enemy team has many Auto Attacking based champions or Attack Damage based champions in general.

+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE: +20 Armor Penetration UNIQUE Active: Gain 20% Movement Speed and 40% Attack Speed for 6 seconds (4 seconds if you're ranged) - 45 second cooldown.

Youmous is only good when youre far enough ahead to complete it and want to Insta-Gib enemy carries with your ultimate and the ensuing combo. However it is not good when you are going even or are behind.
(Pro Tip: Due to the nature of armor penetration change in season 3 the way it stacks can cause your midgame to spike insanely if you follow the "Tri-Pen" Build that is standard in high elo Dominion, Brutalizer>Last Whisper> Black Cleaver > Brutalizer > Youmous. Upon catching someone you activate Youmous and ult them, this build does INSANE burst damage but lacks sustain for a very long time thus making laning very hard)

+45% Attack Speed Passive: This item does not grant any Attack Speed while on cooldown. Champion kills reduce the current cooldown by 50%. UNIQUE Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes - 60 second cooldown.

Sword of the Divine is similar to Youmous in the sense that it is great when you are fed, but lackluster when you are behind or going even. Quite simply put, other items simply offer more.

+75 Attack Damage +15 Health Regen per 5 seconds +12% Life Steal Passive: Damage dealt by this item works with Life Steal. UNIQUE Passive - Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge. UNIQUE Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge - 10 second cooldown.

Hydra is nice for clearing waves, but Zed has no problem doing that regardless, the reason that most players build BotRK and not Hydra is because the active from BotRK allows Zed's ultimate to do more damage because it is also considered when the DOT(second portion of Zed's ult) damage triggers. Some might still argue for Hydra over BotRK but the general consensus is that BotRK is simply better due to its active and the synergy with Zed's ult.

+30 Magic Resist +250 Health UNIQUE Passive: +20% Cooldown Reduction UNIQUE Passive: Increases your healing and regeneration effects on yourself by 15%.

Spirit Visage is an interesting Item but not really that effective on Zed, A Guardians Angel and Maw of Malmortius are enough resistance against magic damage as that Zed does not need even more MR.





In late game teamfights Zed wants to ultimate the target that can not stop him from Insta-Gibbing them. Thus you need to watch out if the Orianna in the enemy team has used her Zhonya or doesnt have one at all. In this case you can easily engage on her, use your ultimate and burst her down whilst saving your W to escape. 

Sometimes the best course of action vs Orianna is to ultimate her, use your combo and flash away or use your W to make sure she cant land her ultimate on you and then re-engage with the mobility spell you have ready that being what you didnt use to get away from her.



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